With the exception of some slightly esoteric button combinations, such as changing weapon types or using the Super Missiles, this control scheme is great. This brand new dual-stick layout perfectly mixes the free-form camera controls from the Wii version with the actual usage of a controller, all while using a modern button layout that just feels, for the most part, very natural. I wanted a brand new control scheme taking advantage of the Switch having more buttons, leaving the right analog stick to work like a right analog stick should. If there was something I wanted Retro Studios to fix in a remaster, that would be the controls. You couldn’t freely move the camera around with the C-stick, the emphasis on scanning was off-putting, and so on. It’s not that it doesn’t work, but for a first-person (not quite) shooter, Metroid Prime had a unique, and occasionally bizarre, control layout. I also knew it had issues related to its age, namely in its control scheme. I did play it later, of course, when I started to buy GameCube classics in bulk after finally having money to do so, and really enjoyed it. I did play Fusion, which was actually my first Metroid, but I skipped that game altogether, and I cannot explain why. I’m not saying I don’t like it, far from it, but I did not play it back when it first came out. However, Save Stations and elevators leading to other zones are out of the way most of the time, and backtracking through already cleared rooms can be very tedious.Before talking about Metroid Prime Remastered itself, I think it’s fair to spend a few lines talking about my experience with the original Metroid Prime. Had I decided to backtrack and find a Save Station, instead of pushing forward, I could have avoided that from happening. ![]() Early on, I lost two and a half hours of progress after some turrets annihilated me at Magmoor Caverns. ![]() In that way, it is not too different from a classic side-scrolling Metroid game. Most enemies only respawn after leaving a room and wandering for a bit, and resources can be scarce. But after just a few hours, I caved in and realized that the game is very disorienting if you’re not using it, especially if you’re not familiarized with the layout of Tallon IV.Ĭombat can be challenging at times, and some Game Overs are bound to happen. I was expecting the hints to feel cheap, and thought I would do well without them. If you deactivate this option in the settings menu, the game won’t ever tell you where to go. I got distracted exploring and ended up having to backtrack to obtain it. ![]() It never reaches a point where it feels grim or gratuitous, but the writing doesn’t skirt around some gruesome details regarding the Space Pirates, how awful they are, and the way some of them meet their end.įor instance, I initially missed the Charge Beam upgrade that you can get early on in the Chozo Ruins. It really surprised me how dark and foreboding most of the entries, lore, and the overall narrative of the game are. You do this by using your scan visor and checking text entries, Space Pirate logs, and Chozo diaries. Metroid Prime Remastered doesn’t offer much more in the way of motive, instead relying on the player choosing to explore the mystery of what happened in Tallon IV. Otherwise, the game throws you right into the action. Some light exposition is available if the player enables the new narration setting, previously exclusive to the original Japanese and European GameCube release. The game opens with a short cutscene of Samus Aran landing on a Space Pirate vessel. ![]() During her mission, Samus discovers that the remaining Space Pirates are using Phazon to experiment on their soldiers and, with the titular Metroids, trying to create a dangerous army to conquer the galaxy and transcend life. She arrives at Tallon IV, a former Chozo colony that was hit long ago by a meteorite containing a dangerous and enigmatic substance called Phazon. After the destruction of Zebes in Metroid: Zero Mission, Samus Aran sets out to pursue the remains of the Space Pirates she fought. Metroid Prime Remastered is set between the events of Metroid: Zero Mission and Metroid: Samus Returns, both remakes of Metroid and Metroid II: Return of Samus.
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